The convergence of media and technology in a global culture
is changing the way we learn about the world and challenging the very foundations
of education. No longer is it enough to be able to read the printed word; children,
youth, and adults, too, need the ability to critically interpret the powerful
images of a multimedia culture. Media literacy education provides a framework
and a pedagogy for the new literacy needed for living, working and citizenship
in the 21st century. Moreover it paves the way to mastering the skills required
for lifelong learning in a constantly changing world.
The Challenges of a Multi-Media World
Since the beginning of recorded history, the concept of "literacy"
meant having the skill to interpret "squiggles" on a piece of paper
as letters which, when put together, formed words that conveyed meaning. Teaching
young people to put the words together to understand (and, in turn, express)
ever more complex ideas became the goal of education as it evolved over the
centuries.
Today, information about the world around us comes to us not only by words
on a piece of paper but more and more through the powerful images and sounds
of our multi-media culture. From the clock radio that wakes us up in the morning
until we fall asleep watching the late night talk show, we are exposed to hundreds
even thousands of images and ideas not only from television but
also from websites, movies, talk radio, magazine covers, e-mail, video games,
music, cell phone messages, billboards and more. Media no longer just
shape our culture...they ARE our culture.
Although mediated messages appear to be self-evident, in truth, they use a
complex audio/visual "language" which has its own rules (grammar)
and which can be used to express many-layered concepts and ideas about the world.
Not everything may be obvious at first; and images go by so fast! If our children
are to be able to navigate their lives through this multi-media culture, they
need to be fluent in "reading" and "writing" the language
of images and sounds just as we have always taught them to "read"
and "write" the language of printed communications.
Author Douglas Rushkoff1 calls the current youth generation "screen-agers"
because their media use is not distinguished specifically as television or video
games or movies or computers or even telephones but simply as a
series of screens which they both access and manipulate in a constantly evolving
stream of shared communication. This capability, in turn, is transforming the
use and impact of media in everyday life:
- Screen-agers see media not as discrete products that can "impact"
them or their culture but as elements of a multi-media mosaic that is their
culture.
- Screen-agers "read" and "write" seamlessly using
images, sounds and words.
- Screen-agers experience the world not in physical boundaries but as
an instant global network of wireless connections and interconnections.
In this kind of world, the content of a specific media message is no longer
all that relevant. It's only one of thousands received everyday. What is
important is facility with analyzing new information as it's received, evaluating
it against one's prior knowledge, formulating a response and ultimately communicating
to others your decision or point of view.
In other words, what is important is not so much the message itself as how
we make sense of the message and by extension, of the mediated world around
us. It demands a new kind of literacy, rooted in the real world of instant information,
global interactivity and messages created on multiple media platforms.
Bridging the Gap Between Learning and Life
It was communications theorist David Berlo who, 30 years ago, identified
why learning must shift from knowledge acquisition to knowledge processing:
"For the first time in human history, two related propositions are true.
One, it no longer is possible to store within the human brain all of
the information that a human needs; we can no longer rely on ourselves as
a memory bank. Second, it no longer is necessary to store within the
human brain all of the information that humans need; we are obsolete
as a memory bank
Education needs to be geared toward the handling
of data rather than the accumulation of data."2
In 2003, his insights were echoed by the Partnership for 21st Century Skills,
a public-private organization of leaders and educators in business and education,
in their Learning for the 21st Century report outlining a vision for
education in the United States. "Today's education system faces irrelevance
unless we bridge the gap between how students live and how they learn. Schools
are struggling to keep pace with the astonishing rate of change in students'
lives outside of school."3
Outlining what it will take to be successful in the 21st century work and living
environment, the report goes on to challenge:
"People need to know more than core subjects. They need to know how to
use their knowledge and skills - by thinking critically, applying knowledge
to new situations, analyzing information, comprehending new ideas, communicating,
collaborating, solving problems, making decisions.. (they) need to become lifelong
learners, updating their knowledge and skills continually and independently." 4
In its 2001 publication, Why Business Cares about Education, the Business
Coalition for Education Reform noted that today's economy is vastly different
from fifty years ago, "fueled now by brains rather than brawn. In order
to survive, businesses need individuals who possess a wide range of high-level
skills and abilities, such as critical thinking, problem solving, teamwork and
decision-making."5
Although today's media culture seems daunting, in truth, it also provides a
nearly limitless resource for real world learning from how to identify
"point of view" by comparing guests on the Sunday morning political
talk shows to how to determine whether medical information on an Internet site
is legitimate. Students, beginning in elementary school, need to become intimately
familiar with their media culture in order to take full advantage of the vast
array of research tools, digital content, and multimedia communications options
available to them.
Activities that involve creating media messages such as writing and
producing a video script complete with sound effects not only create
proficiency in writing and editing (core language arts goals) but also build
teamwork skills, tolerance for another's perspective, organization and delegation
skills as well as appreciation for the variety of talents it takes to complete
a large scale project.
Most of all, bringing media culture into the learning environment from
kindergarten to graduate school guarantees a high level of engagement
by students. And engagement, as every teacher knows, is the key to learning
success. Teens today have no memory of life without television; kindergarteners
know only a world with cell phones, laptops, instant messaging and movies on
DVD. To ignore the media-rich environment they bring with them to school is
to shortchange them for life.
Expanding Our Notions of Literacy
In the past 20 years, the field of media literacy education has emerged to organize
and promote the importance of teaching this expanded notion of "literacy."
At first media literacy was seen as teaching children about media how
advertising works or how to analyze the nightly news telecast. But in her landmark
1998 book, Literacy in a Digital World: Teaching and Learning in the Age
of Information, Kathleen Tyner posited that media education is more
about education than it is about media. For her, media education "expands
literacy to include reading and writing through the use of new and emerging
communication tools. It is learning that demands the sand creative use of information."
6
Today, the field has matured to a greater understanding of its potential, not
just as a new kind of "literacy" but more, as the engine for transforming
the very nature of learning in a global multimedia environment. "Students
will spend all their adult lives in a multi-tasking, multi-faceted, technology-driven,
diverse, vibrant world and they must arrive equipped to do so."7
Media literacy, grounded as it is, in inquiry-based, process-oriented pedagogy,
offers not a new subject to teach, but rather a new way to teach and
even more importantly, a new way to learn.
Even today, but more so in the future, learning happens anywhere and everywhere,
24/7. Increasingly it occurs most powerfully through the convergence of media
and technology. Videogames, for example, are not just mindless entertainment,
but according to literacy scholar, James Paul Gee, are actually quite intricate
learning experiences that have a great deal to teach us about how learning and
literacy are changing in the modern world. In What Video Games Have to
Teach Us About Learning and Literacy, Gee identifies 36 learning principles
built into good games and predicts that video games are the forerunners of powerful
instructional tools in the future.8
It is this convergence between media and education, between entertainment and
learning, that is driving major change in the sources and the content of what
we learn and how we learn in today's world. Media literacy isn't needed in the
future, it is needed NOW, urgently, to assure that our citizens are equipped
to make the decisions and contributions a global economy and global culture
demands of them.
A recent study by The American Diploma Project, an organization comprised of
representatives from Achieve Inc., the Education Trust and the Thomas B. Fordham
Foundation, echoes the need for closing the gap between the classroom and 'real
life.' Their research indicates that high school students are poorly prepared
for college and the job market, and that employers and postsecondary institutions
"all but ignore the diploma, knowing that it often serves as little
more than a certificate of attendance," because "what it takes to
earn one is disconnected from what it takes for graduates to compete successfully
beyond high school."9
The report calls for rigorous national standards to better reflect the challenges
faced by high school graduates. In the field of English, for example the Project
calls not only for mastery of spelling and grammar, communication skills, writing,
research and logic, but also identifies as important the ability "to read
and interpret technical material, to view media critically and
to understand and analyze literature."10
This is good news for advocates of media education. National standards would
ensure that every child has access to this valuable instruction. Further, it
would lead to a consistent, measurable definition of media literacy and to a
set of competencies to guide curriculum development. Several states already
include some aspect of media education in their standards, but the standards
are so vague and inconsistent that it is difficult, at times, to determine exactly
what is being taught under the banner of 'media literacy.'
Opportunities Beyond School
Although media literacy is ideally suited for an educational context, it is
clearly not limited to children or to the K-12 classroom. Adults, too, need
the opportunity to gain the skills they now find missing in their educational
background. The health and religious communities as well as the business world
can all make valuable contributions to educating adults.
Consider the value, for example, of a public education campaign to explain
the rules and explore the marketing strategies behind prescription drug TV commercials
an advertising phenomenon that became legal only in 1997 and which has
created an explosion in demand for drug medications. Coupled with an interactive
website where individuals can practice applying their new decoding skills to
drug advertising relevant to them, such a campaign could dramatically improve
the public's ability to spot rhetorical devices, uncover persuasion techniques
and challenge unsubstantiated claims. The result is both knowledge and skills
that transfer easily to many other life and work issues.
Even the technology, entertainment and media industries have a valuable role
to play. Media are powerful teachers. Their power can be a key component of
a successful national mandate to help all citizens become fluent in 21st century
skills. "As the world grows increasingly complex, success and prosperity
will be linked to people's ability to think, act, adapt and communicate creatively."11
Characteristics of Quality Media Literacy Practice
In her opening address to the 2003 National Media education Conference,
Faith Rogow, president of the Alliance for a Media Literate America (AMLA),
noted that educators are beginning to see media literacy as the best way to
help students master the skills of critical thinking. Soon, she predicted, media
literacy will become central to what is taught in American schools "as
the glue that holds everything together."12
What is this glue composed of? What are the core components of quality media
literacy practice? And how will it empower the citizens and scholars, the parents
and workers of the future?
First, the focus of media literacy is on process rather than content.
The goal of media literacy is not to memorize facts about media or even be able
to make a video or design a PowerPoint. Rather the goal is to explore questions
that arise when one engages critically with a mediated message print
or electronic. It involves posing problems that exercise higher order thinking
skills learning how to identify key concepts, how to make connections
between multiple ideas, how to ask pertinent questions, identify fallacies,
formulate a response. It is these skills, more than factual knowledge, that
form the foundation of intellectual inquiry and workplace productivity and that
are necessary for exercising full citizenship in a democratic society and a
global economy.
Such skills have always been essential for an educated life and good teachers
have always fostered them. But too often they emerged only as a by-product of
mastering content areas such as literature, history, the sciences and math.
Learning and process skills were seldom taught explicitly. But if we are to
graduate students who can be in charge of their own continual learning in a
media culture, we must "incorporate learning skills into classrooms deliberately,
strategically and broadly."13
As writer Alvin Toffler points out "The illiterate of the 21st century
will not be those who cannot read and write but those who cannot learn, unlearn
and relearn." By its very nature, media literacy education teaches
and reinforces 21st century learning skills.
Second, media literacy education expands the concept of "text" to
include not just written texts but any message form-verbal, aural or visual
(or all three together!) - that is used to create and then pass ideas
back and forth between human beings. Full understanding of such a "text"
involves not just deconstruction activities that is, taking apart
a message that already exists but also construction activities
learning to "write" their opinions and ideas with the wide
range of multi-media tools now available to young people growing up in a digital
world.
Third, media literacy is characterized by the principle of "inquiry"
that is, learning to ask important questions about whatever you see,
watch or read:
- Is this new scientific study on diet and weight valid?
- Why does that car commercial keep going around in my head?
- What does it mean when the news reporter talks about a 'photo opportunity?
With a goal of promoting healthy skepticism rather than cynicism, the challenge
for the teacher (or parent) is not to provide answers, but to stimulate more
questions to guide, coach, prod, challenge the learner to discover how
to go about finding an answer. "I don't know. How could we find out?"
is the media literacy mantra.
Framework for Learning and Teaching in a Media Age
"How could we find out?" is a question, of course, that opens
up many more questions. And how we even approach the question determines what
"answers" we might find. Inquiry is also a messy process because one
question leads to another and yet another. To keep inquiry on course, curriculum
specialists look for a comprehensive framework to provide guidance and overall
direction.
In its recently released CML MediaLit Kit14 the Center for
Media Literacy, one of the pioneering organizations in the media literacy field,
provides such a framework "for learning and teaching in a media age."
At its core are Five Key Questions that, if learned and applied
universally by young and old, could "change the world" by transforming
the way individuals of all ages interact with and learn in today's media culture.
Based on the work of media scholars and literacy educators in the US and around
the world, each of the Five Key Questions flows from a corresponding
Core Concept and provides an entry point to explore the five
fundamental aspects of any message in any medium: author; format; audience;
content; purpose. Starting with simple versions of the questions for young children
and moving on to more sophisticated analysis for adults, students of all ages
can learn how to apply the questions to a wide variety of messages.
And because the questions are succinct, media literacy literature includes
a wide variety of "guiding questions" to help to tease out the deepest
understanding possible.
Learning to ask the Five Key Questions is like learning to ride
a bike or to swim; it takes practice over time and usually isn't mastered the
first time out. Once learned, however, the process becomes automatic as users
build the habit of routinely subjecting media messages to a battery of
questions appropriate to their age and ability.
Five Key Questions That Can Change the World!15
As the cornerstone of the media literacy process, the Five Key Questions
provide a "short-cut" and an on-ramp to acquiring and applying information
process skills in a practical, replicable, consistent and attainable way. They
are an academically sound and yet engaging way to begin.
Key Question #1: Who created this message?
This question addresses the Core Concept that "All messages are
'constructed.'" and explores the issue of authorship. Whether we
are watching the nightly news, passing a billboard on the street or reading
a political campaign flyer, the media message we experience was written by someone
(or probably many people), images were captured and edited, and a creative team
with many talents put it all together. However as the audience, we don't get
to see or hear the words, pictures or arrangements that were rejected. We only
see, hear or read what was accepted! What is important for critical thinking
is the recognition that whatever is "constructed" by just a few people
can tend to become "the way it is" for the rest of us.
Helping people understand how media are put together and what may have
been left out as well as how media shape what we know and understand
about the world we live in is a critical first step in recognizing that media
are not "natural" but "constructed," just like a house is
built or a car manufactured. Contrary to popular opinion, media are not windows
on the world nor are they even mirrors reflecting the real world. What they
are, in truth, are carefully manufactured cultural products.
Key Question #2: What creative techniques are used
to attract my attention?
Flowing from the Core Concept that "Media messages are constructed
using a creative language with its own rules" this line of questions examines
the creative components that are used in putting it together - the words, music,
color, movement, camera angle and many more.
Most forms of communication - whether newspapers, TV game shows
or horror movies - depend on a kind of "creative language": scary
music heightens fear, camera close-ups convey intimacy, big headlines signal
significance. Understanding the grammar, syntax and metaphor system of media,
especially visual language, not only helps us to be less susceptible to manipulation
but it also increases our appreciation and enjoyment of media as a constructed
cultural artifact.
The best way to understand how media are put together is to do
just that - make a video, create a website, develop an ad campaign. The more
real world the project is, the better. The four major arts disciplines
music, dance, theatre and the visual arts can also provide a context
through which one gains skills of analysis, interpretation and appreciation
along with opportunities to practice self-expression and creative production.
Key Question #3: How might different people understand
this message differently from me?
Flowing from the Core Concept that "Different people experience
the same media message differently," this question examines how
who we are influences how we understand or respond to a media
text. Each audience member brings to each media text a unique set of life experiences
(age, gender, education, cultural upbringing, etc.) which, when applied to the
text or combined with the text create unique interpretations.
A World War II veteran, for example, brings a different set of experiences to
a movie like Saving Private Ryan than a younger person resulting
in a different reaction to the film as well as, perhaps, greater insight.
We may not be conscious of it but each of us, even toddlers, are constantly
trying to "make sense" of what we see, hear or read. The more questions
we can ask about what we and others are experiencing around us, the more alert
we can be when it comes to accepting or rejecting messages. And hearing other's
interpretations can build respect for different cultures and appreciation for
minority opinions, a critical skill in an increasingly multicultural world.
Key Question #4: What lifestyles, values and points of view
are represented in -- or omitted from -- this message?
This question explores the content of a media message and flows
from the Core Concept that "Media have embedded values and
points of view." Because all media messages are constructed, choices
have to be made. These choices inevitably reflect the values, attitudes and
points of view of the ones doing the constructing. The decision about a character's
age, gender or race mixed in with the lifestyles, attitudes and behaviors that
are portrayed, the selection of a setting (urban? rural? affluent? poor?), and
the actions and re-actions in the plot are just some of the ways that values
become "embedded" in a TV show, a movie or an ad. Even the news has
embedded values in the decisions made about what stories go first, how long
they are, what kinds of pictures are chosen, etc.
What's significant about this question is not the fact that ideas
and values are embedded but that values-laden information reinforces -- or challenges
-- how we interpret the world around us and the people in it. If we have the
skills to rationally identify both overt and latent values in a mediated presentation,
whether from the media or from a co-worker, we are likely to be much more tolerant
of differences and more astute in our decision-making to accept or reject the
overall message. Being able to recognize and name missing perspectives is also
a critical skill as we negotiate our way each day of our lives through
an increasingly multicultural society.
Key Question #5: Why is this message being sent?
With Key Question 5, we look at the motive or purpose
of a media message. Recognizing the fifth Core Concept that "Media
messages are constructed to gain profit and/or power," we use this
line of questions to determine whether and how a message may have been influenced
by money, ego, ideology, etc. In order to respond to a message appropriately,
we need to be able to figure out why it was sent.
Much of the world's media today were developed as money-making enterprises.
There's nothing wrong with that in theory but it helps to know if profit is
the purpose when evaluating a specific message. A commercial influence over
entertainment media may be more tolerable to many people than, say, a commercial
influence over the news. But with democracy at stake almost everywhere around
the world, citizens of every country need to be equipped with the ability to
determine both economic and ideological "spin."
The issue of message motivation has changed dramatically since the Internet
became an international platform through which groups and organizations
even individuals have ready access to powerful tools that can persuade
others to a particular point of view. As an exercise in power unprecedented
in human history, the Internet provides multiple reasons for users of all ages
to be able to interpret rhetorical devices, spot faulty reasoning, verify sources
and recognize the qualities of legitimate research.
Preparing for Citizen Empowerment
Resting on a foundation of CML's 25 years of experience in the field plus
the thinking of leading practitioners around the world, the CML MediaLit
Kit was created to help establish a common ground upon which to build
curriculum and training in media literacy as a building block for 21st century
skills.
It provides, for the first time, an accessible integrated outline of the foundational
concepts needed to organize and structure teaching activities across the curriculum,
across cultures and across disciplines. Through systematic professional development
and parent education, adults master both the Core Concepts and the Key
Questions plus gain the conceptual know-how to organize media literacy learning
in school and non-school venues.
The vision of media literacy is to put all individuals, ultimately, in charge
of their own learning, empowering them to take an active, rather than a passive,
role in acquiring new knowledge and skills. The Five Key Questions
and Five Core Concepts serve as the "big ideas" or the
"enduring understanding" that curriculum specialists look for in order
to generate the thinking, organizing and communicating competencies called for
by the Partnership and its allies. Together they are a unique contribution to
21st century education and a powerful set of tools for preparing not only a
flexible and proficient workforce but informed citizens who understand, share
in and contribute to the public debate.
Now is the time to make media literacy education a national priority
in advancing 21st century skills for a 21st century world.
- Rushkoff, Douglas, (1996). Playing the Future: How Kids
Culture Can Teach Us to Thrive in an Age of Chaos. New York: Harper Collins.
- Berlo, David. (1975). The Context for Communication. In
Hannemann and McEwen, Communication & Behavior (p8), Reading, PA:
Addison-Wesley Publishing Co. (emphasis added)
- Partnership for 21st Century Skills. (2003). A Report
and Mile Guide for 21st Century Skills, 4
- Ibid. 9,6
- Business Coalition for Education Reform. (2001) Why Business
Cares about Education. Available at http://www.bcer.org
- Tyner, Kathleen (1998). Literacy in a Digital World,
(p. 196), Mahweh, NJ: Lawrence Erlbaum
- Partnership for 21st Century Skills. (2003). A Report
and Mile Guide for 21st Century Skills, 4
- Gee, James Paul. (2003) What Video Games Have to Teach
Us about Learning and Literacy. New York: Palgrave MacMillan
- American Diploma Project (2004). Ready or Not: Creating
a High School Diploma that Counts.
- Available: http://www.achieve.org (emphasis added)
Ibid.
- Partnership for 21st Century Skills. (2003). A Report
and Mile Guide for 21st Century Skills, 10
- Rogow, Faith. (2003, June), Patience is a Virtue When
You've Got What You Want. President's Address, National Media
Education Conference, Baltimore. Available: http://www.AMLAinfo.org
- Partnership for 21st Century Skills. (2003). A Report
and Mile Guide for 21st Century Skills, 4
- Center for Media Literacy. (2003) CML MediaLit Kit/
A Framework for Learning and Teaching in a Media Age.Available: http://www.medialit.org
- Ibid.
Author:
Elizabeth Thoman,
one of the pioneers of the U.S. media literacy field, founded the Center for
Media Literacy in Los Angeles in 1989. In 1977 she founded Media&Values
magazine and served as executive editor until 1993. As CML's executive director
from 1989 to 1999, she developed the first generation of teaching tools for
media education in the United States including the curriculum, Beyond Blame:
Challenging Violence in the Media. Thoman is a co-founder and currently
a Board member of the Alliance for a Media Literate America (AMLA) and is a
graduate of the Annenberg School for Communication at the University of Southern
California.
Tessa Jolls is President
and CEO of the Center for Media Literacy, a position she has held since 1999. She is a graduate of the University of Illinois and has consulted and published in the organization development and change management fields for major corporations.
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